Author Topic: Metin2 Arahan Warrior Guide  (Read 6442 times)

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Re: Metin2 Arahan Warrior Guide
« Reply #15 on: November 14, 2010, 10:56:14 AM »
no % and INT is the same that's why when you add a 15% magic resist bracelet your MR goes up by 15 points.

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Aewrye
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Re: Metin2 Arahan Warrior Guide
« Reply #16 on: November 17, 2010, 03:58:16 PM »
In Metin2 PTMetin2 PT:
Naked:


With BSA (9% Magic Resistance Bonus):


With 12 INT:

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Re: Metin2 Arahan Warrior Guide
« Reply #17 on: November 17, 2010, 11:45:32 PM »
yes it is correct and the attributes you receive according to the status points you add are not set by the client, but by the server. If your client has a file saying an armor has 100 AC and the armor in the database of server really has 200 then you will receive 200 and see 100 on your character page.

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Re: Metin2 Arahan Warrior Guide
« Reply #18 on: November 18, 2010, 05:39:11 AM »
yes it is correct and the attributes you receive according to the status points you add are not set by the client, but by the server. If your client has a file saying an armor has 100 AC and the armor in the database of server really has 200 then you will receive 200 and see 100 on your character page.

And so, I am to believe that GF uses different values in its client and server?

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Re: Metin2 Arahan Warrior Guide
« Reply #19 on: November 18, 2010, 06:08:03 AM »
I guess so :S could be just specific servers too, each client has it's own item_proto where the item names are kept in each server's language and also where the bonuses are set on the items. So it's possible they copied another client and changed the item names but don't use the same database. Maybe other things in the server were different or changed to make up for something else :S?

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Re: Metin2 Arahan Warrior Guide
« Reply #20 on: November 18, 2010, 04:59:26 PM »
I guess so :S could be just specific servers too, each client has it's own item_proto where the item names are kept in each server's language and also where the bonuses are set on the items. So it's possible they copied another client and changed the item names but don't use the same database. Maybe other things in the server were different or changed to make up for something else :S?

In every server I played, official and private, it was possible to have more than 100 MR. And that included a local server I created and which had the itens correctly done.

If INT reduced damage from magic skills in a %, it'd be a slight one. In some servers, I had more than 400+ INT, and still received a lot of damage. Again, it could be different values client-server wise. But the difference would have to be so big, I can't believe it works that way.

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Re: Metin2 Arahan Warrior Guide
« Reply #21 on: November 18, 2010, 05:23:24 PM »
well none of the %'s work like the normal way in metin2. when you add % vs a class it just adds that much vs without working like normal percentages... like if you have 90% demi human and you add 100% vs warrior you will have 190% vs warrior.. Idk if that made sense but that's how I see it lol

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Re: Metin2 Arahan Warrior Guide
« Reply #22 on: November 19, 2010, 09:15:20 AM »
well none of the %'s work like the normal way in metin2. when you add % vs a class it just adds that much vs without working like normal percentages... like if you have 90% demi human and you add 100% vs warrior you will have 190% vs warrior.. Idk if that made sense but that's how I see it lol

I did some math and I believe the formula for the new damage is something like Damage*(1 + VS1)*(1 + VS2)*...*(1 - R1)*(1 - R2)*... (VSn - a vs bonus, Rn - a resistance bonus). I'm not sure if bonus of the same time but in different items act like two separate bonus ou if they add before acting. Critical hits and so work independently, so the total % of critics is something like 1 - (1 - Item1)*(1 - I2)*... Maybe VS/R work the same way.

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Re: Metin2 Arahan Warrior Guide
« Reply #23 on: November 19, 2010, 05:44:51 PM »
i didnt do so well in algebra sry ^^

 


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